게임 개발/Unreal Engine
[Unreal Engine] 콘솔 커맨드 제작 방법 (Console Command)
지노윈
2023. 3. 7. 21:00
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RegisterConsoleCommand 사용 방법
void UMyConsoleCommand::RegisterConsoleCommands()
{
FConsoleCommandWithArgsDelegate SpawnCmdDelegate;
SpawnCmdDelegate.BindUObject(this, &UMyConsoleCommand::EXEC_SpawnNpc);
IConsoleManager::Get().RegisterConsoleCommand(
TEXT("spawn.npc"),
TEXT("spawn.npc [BP이름] [Count] [Distance]"), SpawnCmdDelegate);
}
void UMyConsoleCommand::EXEC_SpawnNpc(const TArray<FString>& Args)
{
if (Args.Num() < 1)
return;
const FString& CharacterName = Args[0];
const int Count = Args.Num() >= 2 ? FCString::Atoi(*Args[1]) : 1;
const int Distance = Args.Num() >= 3 ? FCString::Atoi(*Args[2]) : 500;
...
}
UFunction(Exec) 사용 방법
UFUNCTION(Exec)
void SpawnNpc(FString& CharacterName, int Count, int Distance);
TAutoConsoleVariable<Type> 사용 방법
// 정의
static TAutoConsoleVariable<float> AttackSpeed(
TEXT("AttackSpeed"), // console command
1, // default
TEXT("Changes attack speed to [value]") // help
);
// 사용
float AttackSpeed = AttackSpeed.GetValueOnGameThread();
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