AnimNofity 혹은 AnimNotifyState에서 "USkeletalMeshComponent* MeshComp"를 파라미터로 넘겨 받는다. virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override; virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, const FAnimNotifyEventReference& EventReference) override; virt..